Finally I can upload my work on the washboard exercise that we were tasked to do in week 3. I’m going to start of with my reflection first.
Creating this washboard was fairly easy. There were of course some small obstacles in the way. One would be the misunderstanding of instructions given, another would be beveling the “glass” wrongly because I selected an extra edge. I learned that during the selection of faces, edges and anything to do with selecting stuff basically, I have to check if I have selected anything extra. These through checks and recheck trains one’s attention to detail and I do find that I’m paying more attention to the little details. For example, beveling is easy, just select the edge and click bevel. But zoom out and sometimes the effect is so minimal, it can’t even be seen.
I did try to avoid selecting extra faces in this part of the exercise by switching the selection to camera based. Apparently it worked well! But after I selected the faces, Maya crashed on me, when I tried to change the settings back to the original. Talk about scary ><
Its like Maya is telling me not to be lazy! Hahaha! Yes maya, I won’t!
From this point onwards, it was pretty straightforward with little hiccups. At the end of it all I did feel that I was a bit more familiar with the program, of course I still feel that theres so much more I haven’t learn yet, still I feel that it is a great achievement for myself to be able to model something like this. The part where I had to align the stringers and the legs with the glass, the header and well.. everything. I spent quite a long time on that part. I can honestly say that I have difficulty using the align tool. Whats shown in the tutorial sheet, most of the time doesn’t show up on my screen. It is really confusing at times and I think the only way for me to avoid pulling my hair out when using this tool. Is to ignore the pictures on the tutorial sheet and just use the text instructions and gut feeling. HAHAHA.
But hey! The end result seems pretty good to me!
Here is an outline of how I got from just empty space to this(above).
- Created a cube on the grid and then change the dimensions accordingly.
- Create the subdivisions for selecting the edges for beveling.
- After beveling, select the faces created and extrude them. Which forms the “teeth” of the board.
- Then, create 3 more cubes and alter the dimensions and position them. 1 is the head, the other is the plane and the last is the top stringer.
- Then duplicate the stringer and position it at the bottom.
- Before that, I selected the various parts and aligned them using the align tool.
- Finally create a cube to form one of the legs.
- Using the duplicate special tool and numbers from the tutorial sheet, the right leg is created and immediately positioned correctly, along the side of the board. This is very cool and useful when you’re in a rush and if you have the specific dimensions for the model. This lessens the effort required on the designer for rechecking the details of the model.
- The last few steps were to select everything and then bevel it and to link everything under the top_header part in the outliner window.
Thats the end of the tutorial. I am quite clueless as to why we have to link everything under the header. But playing around abit, I can see that when it is quite similar to grouping, whereby only when selecting the main part of the object, the whole thing is treated as a whole. (whole thing as a whole.. man.. gotta expand my vocabulary). I’ll research more on the other benefits of this linking and then post it up here.
Heres a colored version of the washboard.
With that, I end my post.
Timothy 🙂






















