1) Do you need to be able to draw well to create good 2D animation? Explain your view.
Yes and no? Maybe it really depends on what is the purpose of the animation.
That said though, one of the 12 principles of animation, appeal, states that all characters have to have appeal whether they are heroic, villainous, comic or cute.
To create a simple animation for fun, nope you don’t really need to have to draw well to create a good animation. In my view having a better skill at drawing allows you to accomplish more and create a higher quality of work. After all people still want to look at stuff that appeals to them.
[I’ll update this post as I go on till the last week.. I feel like my view would change as I progress.]
2) Do you need to be able to draw well to create good 3D animation? Explain your view.
I think here I’m saying yes because in my mind, I view 3D animation as a level above 2D animation. Although, I am a fan of Hayao Miyazaki’s movies and I really truly enjoy them all even though its in 2D. I guess having the skill to draw really well, could mean a much more flexible planning stage? For me, the skill to draw as an artist, animator or whatever is critical because you’ll use it to express your thoughts, ideas and inner vision. 3D being complex and time consuming, you’ll want to get your characters or objects to look right in 2D first and then model them because when they are in 2D it is much easier to edit. yes?
3) What do you think would separate a piece of poor animation from a piece of good animation? In other words, how would you go about deciding if a piece of animation is good or bad?
Hmmm this is a tough one.. well the obvious would be how realistic it is. And with what I’ve learnt so far in IN3D, whether it has applied any of the 12 principles of animation. Not that applying one will make it a good animation though. I guess I’m really basing whatever I say on the animation films that I’ve seen so far up till now. Hayao Miyazaki, Pixar, Bluesky, Dreamworks and other 3D animation TV series like Jimmy Neutron.
I can’t stand Upin and Ipin. Just making a point 😡 I really don’t want to watch it. The movements are so fake and the characters are sooooo stylized that it is very unrealistic. I guess they should have made it a 2D animation instead. But perhaps its just me. hahahaha. oh! I seem to have gone off topic eh.
Ermmmm to really surmarise I would look at the level of detail, smoothness(realism) of movement, inclusion of music and its effectiveness to the scene.
4) In 2D animation, you need to be very aware of timing at a frame by frame level, using timing charts and other techniques – but for 3D animation, this is handled using the graph editor, which is more concerned with manipulating rates of change over time.
Does this affect how you approach your animation work? Explain.
Hmm you could say that you can approach the project with a more slack than compared to 2D animation work. Because to edit frame after frame, it is quite taxing on the brain. Using the graph editor I can change the value of a point in the animation and Maya would do the inbetweens for me. Isn’t that great!
Maybe it is a software thing as well though. Lets say for instance you’re using pencil for a 2D animation project. That would kill an average human being. *just kidding* (imagine that back then, they used pencils… O M G?) However, compared to flash CS5, its not that bad actually. You have the motion editor and you can also make tweens(inbetweens).
5) Give a brief critique of Maya as an animation tool. Don’t just say Maya makes animation difficult, or easy, or that you need to learn a lot of stuff to use Maya – explain what Maya does well and not so well in terms of creating animation.
Maya does well in the powerful algorithms that it uses to create everything in the scene! I may get crazy enough one day to maybe do some reading on the brainchild of the geniuses/genius that came up with the software. Haha! I think Maya makes basic animation easy for us! I just started learning how to animate and I’m already quite familiar with the steps. Its frame by frame animation now. Setting a key frame is simple, just press the ‘s’ key. Don’t want to add unnecessary data to the frame? Just select the attributes that you don’t want. Right click, lock selected and you’re set! *as shown by Mr Douglas 😀
If we move towards the beginning when we all first touched Maya and now. I think we crossed mountains and jumped across rivers. *wonder if there is such a saying.. lol!* Anyway, Mr Douglas did say that Maya has a steep learning curve but once we get use to it, it’ll be cake. hahaha! Delicious cake! I do find that Maya is quite hard to learn at the start. If the developers could come up with two sets of interfaces perhaps, one for novice users and the other for expert users like the work spaces found in photoshop, flash or illustrator. That would definitely help in someway to lessen the steep-ish curve.
That said though, as a newbie, I can only say that Maya is hard to learn at first. But after that initial stage, it gets a little easier overtime.
With that I end my post 😀
Timothy