Read & Reflect

Does multi-tasking give you a real or false sense of having accomplished something?
No, obviously it doesn’t give one a real sense of accomplishment. I quote from the article from http://chronicle.com/article/Scholars-Turn-Their-Attention/63746/.

Last summer Nass and two colleagues published a study that found that self-described multitaskers performed much worse on cognitive and memory tasks that involved distraction than did people who said they preferred to focus on single tasks.

This proves really that multitasking is just a false claim by those who do it. Studies and tests were all carried out to prove the researcher’s, scholar’s or professor’s point that, multitasking is a process that greatly disrupts a person’s ability to take in information and process that information into something useful. Even a small amount of distraction can cause a great impact on a person’s understanding of a certain concept or subject.

In the article there was this section which states that a professor,Karin Foerde, carried out an experiment to test their theory that distraction during learning will affect a person’s intake though it will not show in his immediate performance on the given task.

Foerde and her colleagues asked their subjects to “predict the weather” based on cues that they slowly learned over many computer trials. But when they were asked afterward to describe the general probabilistic rules for that trial (for example, a triangle meant sunshine 80 percent of the time), they did much worse then they did after the undistracted trials.

I don’t really need to say more about whether multitasking is good or bad. The facts, studies and published articles says it all. Additionally, I for one try to avoid multitasking because it can become really hard for me to focus on any task that I am currently working on. I consider myself fortunate that I am not able to multi-task that well, so therefore I avoid doing so most of the time.

Is learning 3D and design different from learning programming, or is all learning the same?Why?

If you ask me, I’d say that learning is all the same but then again learning is not, simply put, all the same as well. Why?

This is an example from the article…

When people are undistracted, they encoded information through what is known as the declarative-memory system. That distinction is an important one for educators, Foerde says, because information that is encoded in declarative memory is more flexible—that is, people are more likely to be able to draw analogies and extrapolate from it.

3D Design and programming are worlds apart in terms of their content. Educators would use different methods to teach these subjects. Learning is all the same where by the way that one learns is by listening attentively to the teacher and practicing, applying the knowledge to become better and better. Learning is different when you consider that the subject of programming requires a more logical and mathematical thought process as compared to 3D and design where one needs to be creative and artistic.

Basically, yes and no that learning is all the same. Its about perspective really. To me, learning is similar but not entirely the same. Its similar because the way you process the information will be the same all the time. Its just a little different because of the different ways you have to approach a subject matter when you want to know more about it.

The article states that “Learning is actually a very complex operation for an individual”. Do you agree with this? Do you feel that you approach your learning in the best way – if yes, how, and if no, how can you change your work style?

Yes I agree that learning, is a very complex operation for an individual. As I have said above, learning well is something that consists of many factors. I think that I am aware of how I go about learning new things. For example, I know that I am a visual learner and partially a aural learner as well. So I tend to place myself somewhere at the front of the class whenever I can. In regards to the article, I am very easily distracted at times. But when I am “in the zone” I wouldn’t be so easily distracted anymore. Most of the time I try to avoid going to Facebook and Twitter. Even logging in to msn can be a little distracting for me at times. But I require these little distractions because if I get too focused on my work I would get carried away.

So my work style is basically to focus and do my work while taking breaks once in a while to keep myself fresh and entertained. Talking to one of my close friends on Msn is one way I like to De-stress or just relax sometimes.

What are your thoughts about the last paragraph in the extract?

The students for today’s industry have to have talent and the personality to fit in with the team. As a professional artist, communication is important and the ability to communicate well with other team members is an ongoing struggle. It is well noted that a businesses success rides completely on communication and this area is no different. The ability to effectively write an email, give and take constructive criticism, articulate a solution to a problem, and in some situations talk with a client are foundational skills necessary for success.

I think that communication is important as well. Being able to communicate your ideas, solutions and discussions effectively and clearly is a key skill that is needed by every business. To me I find personality more important than talent. I mean, of course you would have to have some sort of talent in your field but if you were super duper talented. And your character, put frankly, sucks. You would become more of a liability that of an asset to the company who hires you.

In the case of the 3D industry, communication skills and personality come hand in hand. Seen the films by the great guys at Pixar or DreamWorks? Notice how their characters are love-able and approachable and they seem to be alive. They give of a sort of human like feeling though they are actually just pixels on a screen. These traits of the characters, in my opinion are reflected by the personalities and traits of the animators and directors that create them. But its all because the environment and culture at their workplace is great.

Environment and culture?

Lets break it down into a 3 section pyramid. At the top you have successful ideas and stories turned into animated feature films that produces a lot of income for the company. This equals success agree? Right, now we move down 1 section and there you will find the people. The brains of the story, this is where the talent is, where the characters are modeled and animated. Where some people become part of their machines 😡 hahahaha.  And then at the bottom, the foundation of the whole thing. Communication and Personality. Just like the paragraph says:

a businesses success rides completely on communication and this area is no different.

This pyramid is really vague but for the purposes of this reflection it will do just fine.

With the presence of the factors mentioned above, the workplace becomes more connected. Communication, the foundation of a successful business-an animation studio for example- is really what makes all of this

The Pixar animated film, UP

Happen. 🙂

Should your lecturers also focus on your work attitude, or just leave you to sink or swim on your own? Why?

I think lecturers should focus on our working attitudes where they can. Because coming to polytechnic for some means the end of their education journey- studying wise I mean- ,they would go out to find jobs with their diplomas. So it is really crucial for the lecturers, who are experts in their craft to teach the students not only the core skills of their diploma. But also how to be a person, or to put in a straightforward and cheesy fashion, a good worker. I think lecturers are role models for us students. Personally I am learning from some of my lecturers too =)

And with that I end my post. Thank you for reading.

Timothy 🙂

Track Model

Well this was a short tutorial. I took about 15 minutes or less to finish this one. It was really easy because whatever was taught here, we’ve done it before. Outlining the image on a plane. And then this time we had to extrude it instead of using the revolve tool. After that the track was pretty much done. All that was left was to create a flap for attaching it to other tracks. This was done simply by extruding the front two faces on the bottom of the track and then selecting the face that was created and extruding it forward. Apply a bevel to create the half honeycomb shaped flap and its done!

The next part of the tutorial was also very interesting. First I started by duplicating the previous track, and then apply a deformer, this time its a bend instead of a wave. This tool is very powerful and useful because by simply adding the deformer, I could easily manipulate the object making bend and curve in any direction that I want.

Based on my current understanding of Maya, I think this tool can be used to create roads or 3D type faces. I would like to explore more in depth for this tool. Maybe I’ll create a race track and model a car. Hahaha!

These are the track that I’ve created.

Timothy 🙂

Seven stars :)

There it was, unmoving, unwavering and stiff.

*woosh~

The wind simply blew around it and even the strongest gush of wind that rushed at it, merely lifted its bulbous handle slightly. It was the most terrifying, most dark and evilest thing-if there was such a word as evilest- in the world of 3D..

It was cursed, they all said.. They? Why students of course! Whoever tried their best to model this devious contraption would meet with abundant errors and lovely crashes. Their spirit would be dampened and their very self become depressed and down.

BUT TO THOSE WHO PERSEVERED, TO THOSE WHO FOUGHT ON DESPITE THE ODDS…

*myself included*

WE DID IT! Down down down you go bucket! You have been served!

Because the bucket was, to me, a very very difficult tutorial. I have decided to give the bucket it’s very own page!

Link: Click the navigation tabs on the top left! or you could click here!

Yes. I am still in the process of completing the bucket.. lol.. the track is done though. I’ll post everything at one go.

WashBoard

Finally I can upload my work on the washboard exercise that we were tasked to do in week 3. I’m going to start of with my reflection first.

Creating this washboard was fairly easy. There were of course some small obstacles in the way. One would be the misunderstanding of instructions given, another would be beveling the “glass” wrongly because I selected an extra edge. I learned that during the selection of faces, edges and anything to do with selecting stuff basically, I have to check if I have selected anything extra. These through checks and recheck trains one’s attention to detail and I do find that I’m paying more attention to the little details. For example, beveling is easy, just select the edge and click bevel. But zoom out and sometimes the effect is so minimal, it can’t even be seen.

I did try to avoid selecting extra faces in this part of the exercise by switching the selection to camera based. Apparently it worked well! But after I selected the faces, Maya crashed on me, when I tried to change the settings back to the original. Talk about scary ><

Its like Maya is telling me not to be lazy! Hahaha! Yes maya, I won’t!

From this point onwards, it was pretty straightforward with little hiccups. At the end of it all I did feel that I was a bit more familiar with the program, of course I still feel that theres so much more I haven’t learn yet, still I feel that it is a great achievement for myself to be able to model something like this.  The part where I had to align the stringers and the legs with the glass, the header and well.. everything. I spent quite a long time on that part. I can honestly say that I have difficulty using the align tool. Whats shown in the tutorial sheet, most of the time doesn’t show up on my screen. It is really confusing at times and I think the only way for me to avoid pulling my hair out when using this tool. Is to ignore the pictures on the tutorial sheet and just use the text instructions and gut feeling. HAHAHA.

But hey! The end result seems pretty good to me!

Here is an outline of how I got from just empty space to this(above).

  1.  Created a cube on the grid and then change the dimensions accordingly.
  2. Create the subdivisions for selecting the edges for beveling.
  3. After beveling, select the faces created and extrude them. Which forms the “teeth” of the board.
  4. Then, create 3 more cubes and alter the dimensions and position them. 1 is the head, the other is the plane and the last is the top stringer.
  5. Then duplicate the stringer and position it at the bottom.
  6. Before that, I selected the various parts and aligned them using the align tool.
  7. Finally create a cube to form one of the legs.
  8. Using the duplicate special tool and numbers from the tutorial sheet, the right leg is created and immediately positioned correctly, along the side of the board. This is very cool and useful when you’re in a rush and if you have the specific dimensions for the model. This lessens the effort required on the designer for rechecking the details of the model.
  9. The last few steps were to select everything and then bevel it and to link everything under the top_header part in the outliner window.

Thats the end of the tutorial. I am quite clueless as to why we have to link everything under the header. But playing around abit, I can see that when it is quite similar to grouping, whereby only when selecting the main part of the object, the whole thing is treated as a whole. (whole thing as a whole.. man.. gotta expand my vocabulary). I’ll research more on the other benefits of this linking and then post it up here.

Heres a colored version of the washboard.

With that, I end my post.

Timothy 🙂

Card Board Box

Here the task was to model a card board box from scratch.

Honestly, though there was a very detailed set of instructions for us to follow in order to create the box, it was still difficult and sometimes frustrating. Some tools couldn’t be found due to still being an amateur in Maya. Only my hot cup of tea and my friend Jia Qun kept me going. LOL. On to more serious matters.

The image you see below this line is the almost complete box. The whole thing started out with a single plane polygon! amazing! Through the use of the extrusion tool and selecting particular vertexes carefully, this is the result! Though this screen shot of the box is really after the beveling and the creation of the flaps.

Interesting thing, how the flaps were created. Also selecting faces and then extruding them. Though the method of rotating them was different. There was a need to realign the pivot point else while we rotate the extruded faces without doing so, the flaps would be out of shape, the box too. Aligning the pivot point was rather tricky, due to the camera system of maya and the tiny-ness of the tool graphic. hahahaha.

Ahhhhh texturing is something I cannot resist in maya. Making it come to life using a simple Jpeg file-at this point of time of course- is a dream come true.

Textured version.

Well that would conclude this post. Extrude, faces, vertexes, edges, pivot points and beveling. These seem to be the common terms that appear frequently in our exercises. From this practice I can see that the extrusion tool and selecting certain faces and moving vertexes can transform even a simple flat plane into something more. 3D seems to be all that as of now. Making something big out of the smallest objects. Put into terms for IN3D students such as myself, making objects out of the primitives by thinking in 3D. Am I right?

Timothy 🙂

Toy Train

Right here is the toy train model that we were tasked to create and -optionally- colour in maya, for our week 2 lab sessions. Here is my train! =D Its looks a little plastic like, because theres no texturing..

More views of the train coming up soon!

Update to post 12/05/2011 We did some form of texturing I think-just guessing- when we were tasked to create a bucket for practice purposes regarding our project 1. I will try it out this weekend and hopefully, the train will turn out okay.

Further polygon modelling exercises

Heres one that I did during the second week, its a gear. It was done by creating a pipe and then changing the dimensions and etc. And finally selecting the faces of the polygon- a pipe! -using the face select tool and then extruding the faces.

In my spare time and also because I do not know how to do coloring and texturing in maya, yet. I decided to do a little editing in Photoshop CS5 to give the gear some color.

Next up we did more exercises on polygon modelling. This time it was toy blocks! Learnt how to do bevel and some cutting using the boolean tool or the polygon split tool. Screenshots of my work are below, I am quite happy with what I did. The texturing especially, though I think the lighting of the whole thing seems rather appealing.


There was quite a lot of beveling going on in this 3D scene. Almost all of the blocks, actually all of them, had to go through the process. Right click to select the edge selection. And then using shift select drag to highlight the edges that I want to bevel, and hitting the ctrl key and click for those edges that I don’t want. This was pretty much the main steps that were repeated many times. You can see the arch that was created using the triangle block- which is actually a cube with its vertices adjusted – and a cylinder. Using the boolean function, the hole that you see was created!

The selection process was a little tricky at first but after a few tries, I’ve gotten the hang of it. 😀

With that I will end my post here. Modeling is kind of fun, the process, the end result and then finally texturing. I’m pretty sure that the project 1 will see us modelling wayyyy more stuff then what we’re doing now. I think I’m quite ready to take on that challenge, though I should improve my attention to detail, texturing skills and maybe even pay some attention to the lighting of the scene. Wouldn’t hurt to read further on right~

Stay tuned! Timothy 🙂

iRobot

OriginalRobot

Screenshots of my original robot. Boy it wasn’t easy! First time learning maya and we’re told to do this!? It seemed overwhelmingly difficult at first. As I slowly build up the robot shape after shape, it became pretty easy. I’d probably need to do some reading to get myself more familiarized with Maya’s UI. Hmmm tp library here I come!

ModifiedRobot
This is my modified robot. Here are some brief schematics on his build. The rest is TOP SECRET! =p
Name: MKT-01 aka, Mokoton01
Height: 2m
Weight:105KG

Hardware: Nilhalem Grade Metals.
NGM Titanium grade A armoring
NGM Titanium grade Z weapon
***Further access denied***
Software: Art of the Samurai+Ninjutsu
ANP programmed robot, aka, Advanced Nilhalem Paradigm

Story

Mokoton(MKT) was created by a man called Maxintel. Mokoton was the first and also the only robot to be created based on the Nilhalem Robotics Architecture. Maxintel knew the trouble that the Pelagian Merchants Guild has brought and sought to stop them by means of sabotage and also by alerting the United World Government. But Max could only do one thing at a time because  to reach the United World Government’s HQ it would take 5 days. And 5 days is enough for the PMG to gather a force great enough to take out several outposts and military bases. Who knows how long have they been squandering the money and funding their army…

Thus MKT-01 was summoned by Max and then, reprogrammed to perform sabotage and stealth attacks to slow down their progress.

Refitted with A-grade Titanium, new body parts, weapons, armor, a download for learning in the ancient art of ninjutsu and the samurai and also a new sense of purpose… Mokoton sets out on his quest to stop the PMG and to keep the peace…

Sidekicks

During a visit to Maxintel’s old shop which was located at the older, less visited section of the palegian plantery-mall. MKT was sent to look for more weapons or valuable resources. He stumbled upon two extremely valuable robots, 3GER-APY and Reyner.

 

They were created  long ago as security robots for the lower sections of the planet. Apparently 3GER-APY and Reyner were still functional and attacked MKT ferociously. After MKT explained his purpose, they let up their attack and joined him on his quest. All was well, that is if 3GER-APY could stop himself from shooting anything and everything…